Prison Escape
Project Overview
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Level design - Asset placement - Scripting
Prison Break is a fast-paced multiplayer map designed for any deathmatch mode in Call of Duty: Modern Warfare 3. The map features a complex layout with multiple paths, short-range areas ideal for shotgun skirmishes, high ground vantage points for strategic play, ample cover for intense firefights, and long-range zones for snipers. I designed the map to provide a balanced experience, encouraging both aggressive and tactical playstyles. Using Unreal Engine 5 and assets like the FPSMultiplayerTemplate. I focused on creating a dynamic battlefield where players can rack up high kill counts and outmaneuver opponents. |
Design Goals
Fast-Paced, High-Intensity Combat, Multiple Routes and Pathways For my prison escape map, I set out to deliver a fast-paced, high-intensity combat experience. The compact design ensures players engage with opponents almost immediately after leaving spawn, keeping the action constant. To enhance this adrenaline-fueled gameplay, I included multiple pathways, promoting dynamic movement and strategic choices. In the images on the right, the red lines highlight the various pathways and routes I’ve designed. The blue circles mark key vertical elements, such as ladders for reaching high ground, accessing caves, or climbing stairs that lead into the cave areas. This layout encourages verticality and variety in gameplay, adding depth to the player experience. In addition to the primary routes, players can navigate through the prison cells, utilizing them as alternative paths to outmaneuver opponents or access key areas. In the overall map image, the prison cells are marked with orange circles, providing a clear visual reference. Additional images showcase what the cells look like from both the outside and inside, offering a detailed view of these strategic pathways. |
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Diverse Combat Scenarios
I designed this map to ensure that any weapon can be effective, creating a balanced experience for players regardless of their playstyle. Close-quarters combat areas, marked in red, cater to fast-paced, high-intensity encounters. Medium-range zones, highlighted in blue, provide opportunities for versatile engagements, while sniper-friendly locations, marked in green, offer long-range vantage points. This layout promotes varied combat scenarios, allowing players to adapt and excel with their preferred loadouts. |
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Strategic Cover and Vantage Points
I incorporated abundant cover throughout the map, enabling players to move tactically and navigate to key areas safely. These cover spots are circled in blue for easy identification. Additionally, I added carefully positioned vantage points, marked with green circles, for players who prefer holding high ground. These vantage points offer strategic advantages and opportunities to control the battlefield. |
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