Current Project Working On
Dead Time
Project Overview
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Team - Level design - Asset placement - Scripting - Programming
Dead Time is a Survival Horror/FPS game that revolves around players surviving against endless waves of increasingly difficult zombies. Players earn points through combat, unlock new areas, upgrade weapons, gain power-ups, and acquire unique abilities such as time control. This ability allows players to manipulate time, slowing enemies and gaining an advantage during intense chases or strategic engagements. I originally began Dead Time as a solo project, laying the groundwork and developing the core mechanics. As the game evolved, I turned it into a group project for class, bringing in a talented team of six to collaborate and expand the game's potential. My primary role in the group is as the level designer, where I focus on creating the maps and environments that set the stage for our game’s immersive experience. |
Design Goals For Island Map
Dynamic Survival Horror Experience
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Strategic Map Design, Exploration, and Discovery
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Environmental Storytelling and Atmosphere
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Process on the map design
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Design Goals For Temple Map
Dynamic Survival Horror Experience
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Strategic Map Design, Exploration, and Discovery
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Environmental Storytelling and Atmosphere
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Process on the map design
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