Home Alone
Project Overview
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Solo Dev - Level design - Asset placement - Scripting
Home Alone is a single-player, horror-themed first-person experience where players must complete a series of tasks in a dark, unsettling environment before confronting a menacing intruder. The game builds tension through atmospheric sound design, limited visibility, and unpredictable encounters. I designed the map using Unreal Engine 5, focusing on replicating the look and feel of my real-life neighborhood. Players must navigate these spaces to obtain the code necessary to eliminate the threat. |
Design Goals
Intense, Suspenseful Gameplay
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Engaging Puzzle Mechanics
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Strategic Use of Space
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Realistic Environment Replication
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Process on the map design
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