Monsters & Rizz
Project Overview
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Solo Dev - Level design - Asset placement - Scripting
Monsters & Rizz is a third-person, 3D role-playing game with turn-based combat mechanics. The player takes on the role of a time traveler sent back to the medieval era with a singular mission: to drink from the sacred waters of Rizz and ascend to ultimate Rizzdom. To achieve this goal, the player must explore a vast, open world, facing off against ferocious beasts and completing challenging quests. For this solo project, I was responsible for designing gameplay systems, scripting some of the combat mechanics, and iterating on level design. The game was developed using Unreal Engine 5, PurdueRPGTemplate, multiple assets packs, and various environment packs |
Design Goals
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Hidden Collectibles and Rewards
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Special attack for turn base
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Process on the map design
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