Project Avatar
Project Overview
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Team of 18 - A Team Lead - Lead Level/ Game Design – Asset placement – Scripting - Blocked Out
Project Avatar is a mobile puzzle game that expands on OptoSigma’s Project Avatar comic series. Set aboard a space station, players solve challenging puzzles to restore power, repair the transportation ring, and ultimately escape. The gameplay is designed to be both engaging and immersive, while seamlessly integrating narrative elements that connect to OptoSigma’s original material. As Lead Level & Game Designer on the project, I was responsible for blocking out the map, developing floor plans, and integrating art assets into the environment. I collaborated closely with other designers to shape the overall gameplay flow, splitting tasks to ensure smooth development and consistency across the game. I also coordinated with artists to request models and provided guidance on how they would be implemented within the levels. Beyond design, I served as one of the primary contacts for our client, OptoSigma, ensuring the game aligned with their vision, preferences, and overall goals. |
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Design Goals
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Scripting
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Level & Environment Design – Space Station
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